I like to code things.

I am a full-stack developer and software engineer. I build scalable, user-focused applications that solve real business challenges. My experience spans frontend and backend development, while my sales background gives me a unique perspective on creating solutions that not only function but also support revenue and customer engagement.

A multi-tenant order management platform for vendors and customers. Built with React, Node.js, and PostgreSQL. It allows vendors of retail locations to create and share catalogues of inventory and products, invite and manage clients and transition to online payments. Vendors have no reliable way to take modern payment methods without losing a large percentage to their manufacturer or distributor, Order Place solves that by offering linked Stripe account payments for direct access to modern payment methods.

Bringing insight and data to the door-to-door sales industry. I am a full-stack engineer, and have lead feature addition from dynamic emails, profitability and earnings projections and calculations, and spearheaded the design and architecture of our native apps, prioritizing a local first and offline available approach.

A complete game focused on building an island city and stat management. Build a thriving metropolis on remote islands and manage your city with the buildings you build. Don’t let any of them get too high or too low though! The goal here was to develop a complete game with a cohesive experience. While there are flaws, the core mechanics and art style turned out very fun and cozy!

A wide collection of asset packs made for Unreal Engine, using varying degrees of C++ and Unreal Blueprints. Focused on ease of use and simple implementation of commonly created systems, ranging from objective and quest management, dialogue systems, to a complete re-creation of the spell system from Morrowind.
Check out my resume.
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© 2025 Kyle Austad. All rights reserved.
My coding journey in numbers, including private and public repositories