Hi,
my name is Kyle

I like to code things.

About

Kyle's headshot
Anywhere You Need

I am a full-stack developer and software engineer. I build scalable, user-focused applications that solve real business challenges. My experience spans frontend and backend development, while my sales background gives me a unique perspective on creating solutions that not only function but also support revenue and customer engagement.

Skills

Javascript
Typescript
Vue
Nuxt
NodeJS
HTML
CSS
Tailwind CSS
ExpressJS
Supabase
AWS
Python
React
Rust
Postgres
Docker
MongoDB
C++
Unreal Engine
Blender
Git
Wordpress
A Brain

My Work

Order Place

Order Place

A multi-tenant order management platform for vendors and customers. Built with React, Node.js, and PostgreSQL. It allows vendors of retail locations to create and share catalogues of inventory and products, invite and manage clients and transition to online payments. Vendors have no reliable way to take modern payment methods without losing a large percentage to their manufacturer or distributor, Order Place solves that by offering linked Stripe account payments for direct access to modern payment methods.

Voyyance

Voyyance

Bringing insight and data to the door-to-door sales industry. I am a full-stack engineer, and have lead feature addition from dynamic emails, profitability and earnings projections and calculations, and spearheaded the design and architecture of our native apps, prioritizing a local first and offline available approach.

Shrike LMS

Shrike LMS

Shrike Pest Control needed a better approach to training with more data, flexibility and speed, all without breaking the bank. Traditional LMS platforms can quickly become expensive for startup companies, so I made one. Extremely flexible, fast, and beautiful.

Metro Island

Metro Island

A complete game focused on building an island city and stat management. Build a thriving metropolis on remote islands and manage your city with the buildings you build. Don’t let any of them get too high or too low though! The goal here was to develop a complete game with a cohesive experience. While there are flaws, the core mechanics and art style turned out very fun and cozy!

Unreal Assets

Unreal Assets

A wide collection of asset packs made for Unreal Engine, using varying degrees of C++ and Unreal Blueprints. Focused on ease of use and simple implementation of commonly created systems, ranging from objective and quest management, dialogue systems, to a complete re-creation of the spell system from Morrowind.

3D Renders

3D Renders

A selection of renders done using various tools in Blender and beyond with many different styles. From photo-realistic to stylized. Covering a range of subjects from landscapes to portraits.

Contact

Check out my resume.

Ready to work together? Let's discuss your next project.

GitHub Activity

© 2025 Kyle Austad. All rights reserved.

Kyle Austad - Full Stack Developer & Software Engineer